public class PVectorSafe
extends processing.core.PVector
Constructor and Description |
---|
PVectorSafe(BallX b,
ShapeX s,
HMotorX m) |
Modifier and Type | Method and Description |
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boolean |
checking(processing.core.PVector p) |
boolean |
isInsidePolygon(processing.core.PVector pos,
processing.core.PShape S) |
processing.core.PVector |
safeSet(processing.core.PVector v) |
processing.core.PVector |
set(processing.core.PVector v) |
boolean |
triangleContainsX(processing.core.PVector p,
processing.core.PVector[] safeBoundry) |
processing.core.PVector |
un_safeSet(processing.core.PVector v) |
add, add, add, add, add, angleBetween, array, copy, cross, cross, cross, dist, dist, div, div, div, dot, dot, dot, equals, fromAngle, fromAngle, get, get, hashCode, heading, heading2D, lerp, lerp, lerp, limit, mag, magSq, mult, mult, mult, normalize, normalize, random2D, random2D, random2D, random2D, random3D, random3D, random3D, random3D, rotate, set, set, set, setMag, setMag, sub, sub, sub, sub, sub, toString
public processing.core.PVector set(processing.core.PVector v)
set
in class processing.core.PVector
public processing.core.PVector un_safeSet(processing.core.PVector v)
public processing.core.PVector safeSet(processing.core.PVector v)
public boolean checking(processing.core.PVector p)
public boolean triangleContainsX(processing.core.PVector p, processing.core.PVector[] safeBoundry)
public boolean isInsidePolygon(processing.core.PVector pos, processing.core.PShape S)